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»The Passion of the Mega Fan
"Join Wolfdogg as he faces his digital demons."
Hello, my name is Alex and I'm a Megaman addict. [HI ALEX!] Yes, anyone
who read my reviews for the entire Megaman Zero series will respond to
that with a long drawn-out "DUH!", but I figure it's about time to come
clean, as a bit of a penance for my constant fanboy tendencies.
My addiction to the various Megaman series began a long time ago, at
about age 4 or 5. Admittedly, there are three NES games that bring me
feelings of nostalgic ecstacy: Double Dragon II, Contra and Megaman 2.
Admittedly, when my best friend at the time sold his NES games (a
common practice in his household was to trade games at Funcoland, a
ritual I still find unappealing to this day), I lost touch with the
Megaman series, until the PlayStation release of Megaman 8, which I
discovered at a BlockBuster Video. After playing through the game on a
rented PlayStation console, I became a Megaman fanatic all over again.
I became enamored with the series, playing each of the older games,
discovering the X series and being around to experience all of the
future series and releases first-hand.
Quite a while after gaining my love for the Megaman games, I joined up
with PR, during its lite/v1 days. Soon, a new Megaman series was
announced for the GBA. The series: Megaman Zero. Now, admittedly, I'd
say that my reviews of the first two games were a bit more fair than
those on the rest of the series, a 36/40 for the first and 38/40 for
the second. The last two, on the other hand, were definitely overkill
(39/40). Then again, I did feel that the Zero series was unfairly
judged by most critics, published or online. The games had a great deal
of innovation, compared to much of the original and X series, but
critics commented that it was just more of the same, not taking into
account the faster evolution, when compared to the other Megaman
series. I believe I was fair when I judged the few entries of the
Battle Network series (a 34/40 for the first, 36/40 for the second and
a 31/40 for the sixth and final in the series).
Next came the two remakes for the PSP, only one of which I actually got
to review. Megaman: Powered Up (34/40) definitely proved itself as a
worthy addition to the PSP's library of games, but it also proved to me
that I could actually give a Megaman game a decent, fair score and not
go fanboy all over it. It was a very proud moment for me.
Then of course came ZX. Simply put, my first impression of this game
was one of confusion. I had grown to love the various characters in the
Zero series, and I still feel that the fourth game was a bit of an
awkward ending for the series. But as I got a more in-depth look at the
ZX storyline and game engine, I fell in love with the game, much like I
did with the Zero series. The R.O.C.K. system seemed innovative for the
series and the idea of a Megaman game actually utilizing the DS's
dual-screens effectively was impressive. Still, I had to judge the game
fairly (35/40) which proved to me once and for all that I could keep my
fanboy urges in check.
Admittedly, Megaman has had a long history on portables, ranging from
the rearranged ports of the Original and X games on the Game Boy and
Game Boy Color, to becoming a dedicated portable series in the advent
of the Battle Network and Zero series. Every series has appeared on a
portable console (even the Legends series has been ported to the
PSP...in Japan, at least), and he looks to have a bright future ahead
of him with Ryuusei no Rockman (or Mega Man Star Force). Now,
admittedly, the English version's subtitle sounds like something that
was rejected by Saban for the next Power Rangers series, due to being
too retarded, but the gameplay and the new systems look awesome. I
mean, it's another update to the BN series, but this time, it's got a
whole new perspective, it's in 3D and there are no boundaries on the
battle field. Personally, I can't wait for this one.
So, in conclusion, I'm a recovering Megaman fanboy and I want Powered Up 2 and Maverick Hunter 2. So get to it, Capcom!
Article by: Wolfdogg
Posted on: Oct. 22nd, 2006 |
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Genre: Platform
Developer: Capcom
Publisher: Capcom
Release Date: Q3 2006
Save Type: 1 Slot
Players: |
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